Should You Cap Your FPS in Valorant?

Should You Cap Your FPS in Valorant

Ever felt like your aim is a tad off in Valorant, despite hours of practice? Maybe your crosshair stutters or the game feels sluggish. While factors like network latency can be culprits, a crucial setting you might be overlooking is your frame rate (FPS).

But here’s the question: should you cap your FPS in Valorant for peak performance? Let’s dive into the world of capped vs. uncapped frames and see which approach reigns supreme for competitive dominance.

Benefits of Capping FPS

Imagine a perfectly smooth animation in a cartoon. Now, tear that animation in half and try piecing it back together – that’s what screen tearing looks like. It occurs when your monitor’s refresh rate (how often it updates the image) and your FPS (how many frames your graphics card renders per second) are out of sync. Capping your FPS ensures your graphics card delivers frames at a rate your monitor can display, eliminating screen tearing for a visually seamless experience.

Next, consider input lag – the time it takes for your actions to register in-game. Uncapped FPS can lead to erratic frame delivery, causing a slight delay between your mouse movement and the in-game response. Capping your FPS regulates frame delivery, potentially minimizing input lag for a more responsive and snappier feel.

Think of your graphics card (GPU) as a tireless artist churning out breathtaking visuals. Uncapped FPS pushes your GPU to its limits, rendering frames at breakneck speed. While this might sound ideal, it’s like asking the artist to paint a masterpiece in record time – quality can suffer. Capping your FPS allows your GPU to breathe, reducing unnecessary strain and potentially improving overall system stability. In some cases, capping FPS can even minimize frame rate drops, ensuring a consistently smooth experience.

Drawbacks of Capping FPS

It’s not all sunshine and rainbows with capped FPS. While the benefits are undeniable, there’s a potential trade-off. Some argue that capping FPS can introduce a minuscule increase in input lag compared to an uncapped scenario. However, for most players, this increase is negligible and often overshadowed by the benefits of a stable and tear-free experience.

Considerations Before You Cap

Before you go ham on the FPS limiter, let’s explore some factors that influence your decision.

Monitor Refresh Rate

Should You Cap Your FPS in Valorant

This is where things get interesting. Your monitor’s refresh rate dictates how many times it refreshes the image per second, measured in Hertz (Hz). For instance, a 144Hz monitor refreshes 144 times per second. Here’s the key: there’s no point in rendering frames exceeding your monitor’s refresh rate. Your monitor simply can’t display them all!

Matching FPS to Refresh Rate

The magic lies in syncing your capped FPS to your monitor’s refresh rate. This ensures your GPU delivers frames exactly when your monitor needs them, eliminating screen tearing and potentially minimizing input lag. In our 144Hz monitor example, capping your FPS at 144 or slightly below (say, 140) provides the optimal balance between performance and visual fidelity.


These are monitor technologies designed to combat screen tearing and stuttering. They dynamically adjust the monitor’s refresh rate to match your GPU’s frame rate, creating a seamless visual experience. If you have a G-Sync or FreeSync compatible monitor, capping your FPS might not be strictly necessary. However, it can still benefit some users by reducing GPU workload.

System Performance

The decision to cap FPS can also depend on your PC’s muscle. If you have a high-end system consistently exceeding your monitor’s refresh rate, capping FPS might not be as crucial. However, for most players with mid-range rigs, capping FPS ensures a smoother and more stable experience, especially during intense in-game situations.

Final Thoughts

So, should you cap your FPS in Valorant? Here’s the verdict: for the vast majority of players, capping your FPS to your monitor’s refresh rate offers significant advantages. You’ll experience a tear-free, potentially more responsive gameplay experience, along with reduced strain on your GPU. If you have a high-end system with G-Sync or FreeSync technology, experimentation is key. You might find that keeping FPS uncapped with these technologies delivers optimal results. Ultimately, the best approach depends on your individual setup and preferences. Don’t be afraid to experiment with different settings to find the sweet spot that maximizes your performance and enjoyment in Valorant.


Q. What’s the best way to cap my FPS in Valorant?
A. You can cap your FPS directly within Valorant’s settings menu. Look for the “Video” tab and locate the “Frame Rate Limit” option. Here, you can set your desired frame rate cap.

Q. I capped my FPS, but I still experience screen tearing. What could be wrong?
A. There are a few possibilities. First, ensure your monitor’s refresh rate is set correctly in your display settings. Additionally, double-check that VSync (Vertical Sync) is disabled in both your graphics card control panel (e.g., NVIDIA Control Panel or AMD Radeon Settings) and Valorant’s settings. VSync can sometimes interfere with G-Sync/FreeSync if enabled.

Q. My FPS fluctuates wildly even with a cap. What can I cause this?
A. Background applications running during gameplay can consume system resources and cause frame rate instability. Consider closing unnecessary programs before launching Valorant. Additionally, ensure your graphics card drivers are up to date for optimal performance. Outdated drivers can sometimes lead to performance issues.

Q. I have a low refresh rate monitor (e.g., 60Hz). Should I still cap my FPS?
A. Capping your FPS can still be beneficial for a smooth experience on a low refresh rate monitor. Consider capping your FPS slightly below your monitor’s refresh rate (e.g., 55 FPS for a 60Hz monitor) to minimize potential frame time stuttering. Remember, even with a lower refresh rate, capping FPS helps ensure consistent frame delivery and reduces GPU workload.